Get started with Episode 1
Solve difficult problems as you lead a new colony on planet Braxos. How will you shape the future of a new civilization?Play Now
When the human colonists on planet Braxos can’t resolve their dilemmas, they need help from you, their Captain. Settle disputes by considering facts, opinions, and solutions… and shape the future of a new civilization.
Quandary engages students in ethical decision-making and develops skills that help them identify and resolve ethical issues in their own lives through engaging story and fun gameplay. There is no one right answer in the game, just as in real life. But each action has consequences that affect the player, others in the colony and the planet Braxos.
Quandary was created by an award-winning team of experts across the fields of child development, social and emotional learning, and game design. The Learning Games Network partnered with scholars at Harvard and Tufts University and the MIT Education Arcade to design the game, which was produced by FableVision Studios.
“It seems to have hit a lot of that X factor in terms of a good idea, the fantasy element, beautiful artwork, the students really like […] all the different characters, the time of the game play. [It] gets them thinking about ethics and decision-making in a concrete way.”
“I use it every year in my geography curriculum to guide the students though conversations about a fantasy world and their environment, sustainability, and species, and then it’s an easy connection to real ethical issues that we should grapple with on our planet.”
“Quandary is really one of the few games that I think is designed for the classroom that really lives up to the hype.”
“There were able to actually see the perspectives of their classmates.”
“Quandary gets my students thinking. It provides great lessons in choice and consequences of decisions.”
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